Written by: Adam “ManKorn” Korenman, CC2K Video Games Editor
3) The Walking Dead
Another no-brainer (pun intended, I’m so sorry).
What do gamers love? Zombies. And what do gamers also love? Persistent worlds and character growth. Why don’t you take those elements and combine them with a successful-if-flawed indie franchise, like State of Decay?
Imagine a game set in Robert Kirkman’s Walking Dead universe. You don’t play as Rick Grimes (because, let’s face it, you would just shoot Carl in the first five minutes and then set off on your own). You create a new character and set out on a mission of survival. 90% of the world is out to get you, either in the form of decaying monsters or gun-nut-hillbilly marauders. Can you survive long enough to make find help?
Again, I know that they’ve already made a game based on the series, but THIS was not successful.
Survival Instinct lacked both nouns from the title and made players feel long for a the sweet embrace of undeath. At least the TellTale game stayed true to the feeling of the comics.
So how could you make the game even better? Give us that massive, open world from Dead Rising, and make it as persistent and believable as Skyrim. Then throw in all the bandits, psychopaths and bad luck of the show. Finally, for good measure, add in survival elements from games like Rust and see what happens.